While NPC officers, both allied and against the player, can accomplish a wide selection of strategic objectives, AI-controlled troops are essentially worthless. While I didn’t feel bored during my playthrough and will play more in the future, It’s certainly not for everyone, and I wish the developers had found a way to reduce the number of encounters while making each battle more memorable. Repetitive, yet still enjoyable:ĭynasty Warriors 9 Empires is very repetitive, and while Musou officer abilities and secret plans can shake up any individual battle, players will essentially go through the same motions of battle in each encounter. Image credit Dynasty Warriors 9 Empires - Published by KOEI TECMO GAMES and developed by KOEI TECMO GAMES. To add insult to injury, cutscenes are often proceeded and preceded by loading screens of up to 5 seconds even on the PlayStation 5, a console known for its near-instantaneous load times, and while 10 seconds or so of loading would be an acceptable wait for a cutscene that propelled the narrative along or introduced a new character, some of these cutscenes are less than 3 seconds long and consist of little more than two characters doing something mundane such as eating noodles or having a drink, while a static message informs you that your character now has improved their relationship with the other character, information that could have been better displayed to the player, in a less grandiose manner. While It was cute seeing my player character throw himself in front of a wagon to save a little doggie, it was not made apparent to me why I was shown the same cutscene multiple times or just what the cutscene was trying to convey beyond my character being brave or kind. Cutscenes:ĭynasty Warriors 9 Empires, like most modern games, has a lot of cutscenes however, unlike most games, they are incredibly short, with some cutscenes lasting only a few seconds. Dynasty Warriors 9 Empires is a great game to play in small doses but it starts to feel repetitive during longer gaming sessions.
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