NOTE: It seems that the map is even closer to hitting GZDoom's limits that I thought. V DOWNLOAD LINK (SEPERATE PACK OF THE MAPS' PROPS) V The map will also probably run a bit slow on weak PCs due to how big and open ended it is. The map will ONLY run on the OpenGL or Vulkan hardware renderers, I tried running it with software once, and GZDoom just crashed. But all of those are of course allowed, and I used them a lot when working on the map as well. There are no requirements for freelook, jumping, or crouching, since this is a sandbox map. Source port: If it wasn't obvious already, this map will only work in GZDoom, and maybe LZDoom too, but I haven't tested it on LZDoom at all. Once you are in the main menu, just pick the "Sandbox" episode on the episode select screen. To play, you just need to extract all three archives to a folder, then run gz_bigcity.pk3 in GZDoom, and the other two resource archives should be automatically loaded as long as they are in the same directory.
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